Marvel vs Capcom: Infinite remains a game that is fun to enjoy if you have the ability not to be critical.
The fighting game series, Marvel vs Capcom, has enjoyed success through a catchy gimmick since its early days as an old-school, coin-operated arcade game.
Acting as a crossover platform for characters both from the popular Marvel comics universe and from legendary Japanese video game developer Capcom, the franchise has borne six main titles plus two subtitles, including its latest Marvel vs Capcom: Infinite.
Like the last few titles in the series, Infinite begins with a limited roster, which will thankfully be expanded as more downloadable characters become available. The characters are given some new moves, but the roster is practically the same from Ultimate Marvel vs Capcom 3, released in 2011.
There is a new mechanic that lets players use Infinite Stones, a well-known element in the Marvel universe, to act as a substitute third "player" on your team. In the previous entries, each player usually gets to use three characters in each tag-team-style battle.
There are various kinds of stones, each with its own ability. The Time Stone works as a teleportation gadget of sorts; the Soul Stone shoots out a beam; the Power Stone gives you the ability to extend the use of combos; the reality stone shoots out a homing projectile; the Space Stone entraps enemies in a transparent cube; and the Mind Stone quickly refills the super meter, which is utilized for special combos.
Another change in this latest release is that active characters will not be able to call upon their tag-team partner to do assist attacks.
As always the game is enjoyable in and of itself, though.
The gimmick of pitting Marvel superheroes and super villains, such as Captain America, Spider Man, and Thor against Dante from the Devil May Cry video game series or Chun-Li from Street Fighter, remains as fun as ever.
The simple things also add a lot to the game. Its online offerings and matchmaking feel like the best in the series so far, and local players in Indonesia won't have issues getting into an online brawl quickly.
Players new to the series will also have an easier time getting familiar with the game play, stringing together basic combos by continually hitting the light punch button. Of course, this is not as simple as it sounds, but it does provide novice players a welcome starting point around which to build their fighting style. The game was indeed consciously created to appeal to newcomers as well.
Oddly, the game's best control training comes in the form of its training and mission modes, with its story mode lacking any willingness to teach players about the mechanics. This is an odd choice for a game looking to broaden its appeal.
The main single-player plot is not much to write home about, following the characters having to come together to battle a new villain, Ultron Sigma. Perhaps unsurprisingly, the dialogue and voice acting leave a little to be desired.
It certainly does not help that the graphics are the most unattractive the series to offer thus far. Looking stale and stiff, they make the game feel as if production was rushed, and they are certainly less than we should expect from a sixth-generation console. The visuals stand in stark contrast to previous entries, especially the flashy cel-shaded art of Marvel v. Capcom 3. There is a blandness here that feels out of place from the rest in the franchise.
Infinite is a simplistic game that gets its point across quickly, and anyone who is curious about the series would do well in hopping onto the franchise through this entry.
Marcel Thee
Contributor/Jakarta
The fighting game series, Marvel vs Capcom, has enjoyed success through a catchy gimmick since its early days as an old-school, coin-operated arcade game.
Acting as a crossover platform for characters both from the popular Marvel comics universe and from legendary Japanese video game developer Capcom, the franchise has borne six main titles plus two subtitles, including its latest Marvel vs Capcom: Infinite.
Like the last few titles in the series, Infinite begins with a limited roster, which will thankfully be expanded as more downloadable characters become available. The characters are given some new moves, but the roster is practically the same from Ultimate Marvel vs Capcom 3, released in 2011.
There is a new mechanic that lets players use Infinite Stones, a well-known element in the Marvel universe, to act as a substitute third "player" on your team. In the previous entries, each player usually gets to use three characters in each tag-team-style battle.
There are various kinds of stones, each with its own ability. The Time Stone works as a teleportation gadget of sorts; the Soul Stone shoots out a beam; the Power Stone gives you the ability to extend the use of combos; the reality stone shoots out a homing projectile; the Space Stone entraps enemies in a transparent cube; and the Mind Stone quickly refills the super meter, which is utilized for special combos.
Another change in this latest release is that active characters will not be able to call upon their tag-team partner to do assist attacks.
As always the game is enjoyable in and of itself, though.
The gimmick of pitting Marvel superheroes and super villains, such as Captain America, Spider Man, and Thor against Dante from the Devil May Cry video game series or Chun-Li from Street Fighter, remains as fun as ever.
The simple things also add a lot to the game. Its online offerings and matchmaking feel like the best in the series so far, and local players in Indonesia won't have issues getting into an online brawl quickly.
Players new to the series will also have an easier time getting familiar with the game play, stringing together basic combos by continually hitting the light punch button. Of course, this is not as simple as it sounds, but it does provide novice players a welcome starting point around which to build their fighting style. The game was indeed consciously created to appeal to newcomers as well.
Oddly, the game's best control training comes in the form of its training and mission modes, with its story mode lacking any willingness to teach players about the mechanics. This is an odd choice for a game looking to broaden its appeal.
The main single-player plot is not much to write home about, following the characters having to come together to battle a new villain, Ultron Sigma. Perhaps unsurprisingly, the dialogue and voice acting leave a little to be desired.
It certainly does not help that the graphics are the most unattractive the series to offer thus far. Looking stale and stiff, they make the game feel as if production was rushed, and they are certainly less than we should expect from a sixth-generation console. The visuals stand in stark contrast to previous entries, especially the flashy cel-shaded art of Marvel v. Capcom 3. There is a blandness here that feels out of place from the rest in the franchise.
Infinite is a simplistic game that gets its point across quickly, and anyone who is curious about the series would do well in hopping onto the franchise through this entry.
Marcel Thee
Contributor/Jakarta
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